Full-Time Assistant Professor of Game Design
Job Description
Department: School of Digital Arts
Campus Location: Wichita, KS-WSU Shocker Studios (Harry Street)
Pay: Commensurate with qualifications and experience.
Work Schedule: Monday-Friday 8am-5pm: Varies depending upon teaching schedule.
Export Compliance Requirement: No export control requirement.
To officially apply for this position and to learn more about the position, please use the following link: http://jobs.wichita.edu/cw/en-us/job/497763?lApplicationSubSourceID=11261
| Job Story We desire a Game Designer interested in collaborating with Animation, Audio, Film, and Acting departments to teach our students how to navigate the video game industry by working in projects. A techno-wizard and industry veteran interested in a stable job with great benefits! Invest your time in students, teaching them to think, to create something new, avoid predatory industry practices, broaden their abilities, in an effort to help them change their stars. Educate young ones about the callous workforce and train them to understand their worth, by making them worth more! Applied learning is core to our degree; instruct our students to make video games that are compelling, insightful, and world-changing. Explore emerging technology with our students to prepare them for the industry they hope to work in. Help us bring the industry to our students and make us an up-and-coming game hub! The Assistant Professor of Game Design is a full-time tenure track faculty position that will teach, advise, mentor and recruit undergraduate digital arts students with a focus in game design. The academic appointment for this position will be effective August 2, 2026. About the School of Digital Arts (SODA) About the College of Fine Arts (CFA) |
| Job Summary Teach courses at the undergraduate and graduate levels using various instructional deliveries (e.g., traditional (face-to-face), hybrid, and fully online). To foster applied learning into the course design and engage with industry and local business community applied projects. To advance knowledge through scholarly activities (e.g., active involvement in committees, student mentorship, recruitment and retention initiative, outreach activities, etc.) |
| Essential Functions Meet expectations for research, teaching, and service as set forth by the department and college. |
| Job Duties Our new colleague will teach in a range of areas such as Environment Art, Tech Art, Tools Development, or Game Design. This position also supervises practicum students in game design, and work with colleagues on curricular and school initiatives aligned with the field of game design. |
Required Education and Experience:
Faculty Requirements
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Knowledge, Skills and Abilities:
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Preferred Qualifications:
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| Additional Information: REQUIRED APPLICATION MATERIALS: For more information, contact Brian Foster, Assistant Educator of Game Design, Chair, Game Design Search Committee, br**********@*****ta.edu |
| Physical Requirements: Ability to remain in a stationary position – Frequent 60-90%; Ability to operate a computer and other office equipment including but not limited to phone, printers, copiers, and calculators – Frequent 60-90% |