Full-Time Senior Technical Art Manager
Job Description
SENIOR TECHNICAL ART MANAGER
Schell Games is currently seeking a talented Senior Technical Art Manager to join our current team to develop high-end 3D experiences for traditional gameplay development as well as location-based attractions. Team experience is essential, as is the ability to be self-directed and be able to prioritize your workload efficiently and collaborate closely with the development team. Candidate should have previous experience guiding and mentoring more junior technical artists, and be able to work well as a team member or as a small team tech art lead.
Our ideal candidate will have the ability to handle both technical and artistic issues during game development as well as be able to work quickly in a team atmosphere with schedules and reliable milestone delivery.
EXPECTATIONS OF SENIOR LEVEL ROLES AT SCHELL GAMES:
You are an expert in your discipline and share your knowledge with the studio. You have formed strong relationships inside and outside of the studio that allow you to leverage your expertise for the greatest impact. You think strategically about your craft and contribute heavily to your discipline community. You can be relied upon by your department leadership to represent your craft discipline.
You consistently build highly productive relationships by respecting your team members and clients, while effectively giving and addressing feedback. You set a high bar for delivery and hold others accountable, leveling up your team. You do this by demonstrating humility and empathy, building others’ trust in you, and defaulting to trusting others. You maintain composure in the face of change and challenges.
You are deeply familiar with development methodologies and best practices. You identify and help improve faulty processes. You help solve problems. You drive consensus and move your projects toward their goals. You recognize and build off others’ contributions.
Others consistently look to you as a leader (whether or not you are formally in that role). You quickly resolve conflicts, involving yourself or among others. You use empathy to seek understanding and common ground. You are a prime example to others of what a member of your discipline should be, and you actively promote those values. You respect and empathize with your colleagues and clients.
AREAS OF RESPONSIBILITY:
- Be responsible for management and mentoring of artists in a formal capacity, including performance feedback and catalytic skill coaching in addition to craft mentorship where appropriate
- Discovering education/training opportunities to grow our Technical Artists
- Organize and represent the Technical Artist group at our studio, guiding Research and Development efforts, tools development, and organization and documentation standards
- Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle
- Create and maintain technical documentation, disseminating this to the team and assisting with day-to-day technical issues
- Assist in developing and maintaining optimization strategies and efforts through our projects
- Desired: IC capabilities in Technical Art, able to assist teams with a range of possible visual strategies such as lighting, shader work, or tools development
How to Apply
EXPERIENCE AND SKILLS REQUIRED:- At least 8+ years of experience in AAA or related interactive game development and at least 1 published AAA game
- At least 3+ years of experience as a Tech Art Lead
- Expert knowledge of Unreal4 engine and/or Unity engine experience capabilities is necessary
- Flexibility with adoption of art styles and direction is critical
- Ability to learn and adapt quickly to new technologies
- Experience mentoring and/or managing artists
- Must be located in the Pittsburgh area for the role: local hybrid schedule option available.
- BS/BA/BFA degree in graphic design, fine arts, animation, visual communication, or similar preferred
- Rigging (or TD) experience
- Experience with Substance Designer and/or Painter
- Basic or advanced animation experience
- VFX experience
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